Stretch Goal – Axel Gunderloche

If 150 or more games are ordered before August 9, 2017, you will receive Axel Gunderloche in your copy of League of Confessors (Reformation 2017 Edition).  Axel Gunderloche is a general for Philip of Hesse.

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Hero Abilities

This is a list of the hero abilities that you will encounter within the game, League of Confessors.

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Hero Actions – Move

You can have your hero move with their army whenever you choose.  When you perform the Move Hero Action, you will be moving your hero with their army to another adjacent territory.  You can move before or after any other Hero Action like Build, Recruit, Publish, or Battle.  For instance, if your hero has gained the ability Action 4, that hero has 4 Hero Actions he can perform.  So you could conduct an opening move (costs 1 Hero Action), attack an opposing hero’s army twice (costs 2 Hero Actions), and then conduct a closing move (costs 1 Hero Action).  Consider another example.  If your Confessor hero has 4 Hero Actions, you could perform an initial move (1 Hero Action), Publish a writing in order to try to convert an adjacent territory (costs 1 Hero Action), and then move two more times afterward (2 Hero Actions).  With your hero’s army, you may not move through a friendly territory with another hero’s army in it or ever have two of your armies occupy the same territory.

A very important strategy in developing your heroes’ abilities is moving into unclaimed territories.  If you move one of your other heroes out of a territory, it has become an unclaimed territory.  If you then move another hero into it, this hero can gain a square on the ability chart.  This movement is a very crucial part of your strategy.  Figure it into your overall plan when you place your heroes and soldier markers at the beginning of the game.  This type of movement into unclaimed territories could be considered campaigning for league support!  The locals are always impressed when you come to town in person!

 

 

 

 

Hero Actions

Heroes are the only units in this game that can perform any actions.  Each hero can only perform 1 Hero Action (a default ability) at the beginning of the game and will gain the ability to do more as the game progresses.  Some heroes are able to have up to 4 Hero Actions.  In addition to this default ability (Action 1), each hero also begins the game with 1 ability according to their hero classification.  These hero classification abilities are always the 1st square on the left side of your hero mat.   Commanders begin with the Recruit 1 ability (Fig. 18), princes begin with the Build 1 ability, confessors begin with the Publish 1 ability, and generals begin with the Battle 1 ability (the 1st square on the left side of your hero mat).

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Throughout play, there will only be five different actions that a hero can perform on their turn.  They can perform these actions in any order you choose and as often as you choose, as long as that hero has Hero Actions left to utilize.  The five Hero Actions are:

  • Move – Costs 1 Hero Action
  • Build – Costs 1 Hero Action
  • Battle – Costs 1 Hero Action
  • Publish – Costs 1 Hero Action
  • Recruit – Costs 1 Hero Action

 

 

 

 

 

On Your Turn

Your turn will be conducted through 4 distinct stages.

This video will introduce you to how to conduct a turn through each of these 4 stages.

 

  1. RESOURCE STAGE (add up your resources from the territories you control)
  2. DEVELOPMENT STAGE (develop a technique for one of your armies)
  3. ENLISTMENT STAGE (enlist soldiers into your heroes’ armies)
  4. HERO STAGE (conduct Hero Actions for each of your heroes independently)

HERO STAGE:  MOVE (conduct movement/s with your hero and their army)

HERO STAGE:  BUILD (have your hero build an armory, castle, or church)

HERO STAGE:  RECRUIT (have your hero recruit from the stack of unused heroes)

HERO STAGE:  PUBLISH (publish a confessional writing for distribution in a territory)

HERO STAGE:  BATTLE (conduct attacks for hero with their army)

Perform these Hero Actions in any order you choose.

 

 

 

 

Ferdinand I

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Don’t let the bad haircut fool you.   Ferdinand I is nobody to mess with.  He may not have the imperial authority of his brother Charles, but that’s about the only thing he lacks.  He possesses all the resources, soldiers, and  power that his big brother has.  As the king of a consolidated and unified Bohemia, he is certainly ready for action.  Not to mention, he has a better popularity rating than Charles due to his political finesse.  He stands shoulder to shoulder with his brother and the entire Roman Empire in wiping out this little Lutheran problem.  Once that is taken care of, he can start getting this surging Ottoman Empire out of his lands for good.  Along with Charles V, Ferdinand is the other Commander of the Catholic League.

George the Pious

League of Confessors.GeorgethePious

George the Pious is the Magrave of Brandenburg and the starting prince for John Frederick the Magnanimous.  He was a staunch ally of John Frederick’s dad, John the Steadfast, and now stands ready to defend the Lutheran cause.  At the Diet of Augsburg, George spoke boldly when the Lutherans were forbidden by Charles V and Ferdinand I to continue in their teaching.  George professed, “Before I let anyone take from me the Word of God and ask me to deny my God, I will kneel and let them strike off my head!”  The entire territory of Brandenburg stands ready with their prince to engage the impending imperial invasion.

John Frederick the Magnanimous

League of Confessors.John FredericktheMagnanimous

With his father and uncle now dead, the rule of Saxony and the protection of all Lutheran lands has fallen to John Frederick.  He is the leading force behind the formation of the Lutheran league and the defense of the Reformation.  He begins the game as a starting Commander in the territory of Saxony.  He went to great lengths to help spread the Gospel and was repeatedly threatened with death if he would not recant his Lutheran confession.  Time and time again, he courageously refused to recant with calm and joyful defiance.  He believed that if he would deny the clear teaching of God’s Holy Word, he would be committing a sin against the Holy Ghost.  John Frederick is willing to back up his confession of this faith at all costs.  He even Has the scar to prove it.

Martin Luther

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Martin Luther is the unstoppable champion behind the reformation. He is the starting Confessor for John Frederick at the beginning of the game.  At his first comprehension of Romans 1:17 “The just shall live by faith,” his life was dedicated to teaching the Word of God and preaching the Gospel.  The Biblical conviction that humanity is justified by God’s grace in Jesus apart from works of the law had captured his soul (Galatians 2:16).  He cannot be intimidated, silenced, or shut up.  The only way to stop him is to kill him.  His courage and conviction are undeniable.  Martin Luther once refused to deny his writings before the pope and the emperor saying “I cannot and will not recant.  I cannot do otherwise.  Here I stand.  God help me.  Amen.”

News Release!

In Honor of Reformation 2017

LEAGUE OF CONFESSORS is a simulation of the spiritual and physical warfare that erupted after the Reformation.  It is the only game that covers the specific battles that took place between the Schmalkaldic League of Confessors (the Lutherans) and the Catholic League (Holy Roman Empire) between the years 1532-1555.  The setting of League of Confessors begins after the death of John the Steadfast as the leaders of the Augsburg Confession prepare to defend themselves against the impending armies of the Holy Roman Empire. Power and wealth will collide with conviction and courage as two leagues of heroes go to war with sword and pen!