You get resources for each of the territories you control. You must have at least 1 of your soldier units or armies in that territory to be “in control” of it. If it is an electorate territory, you get 2 resources. If it is a normal territory, you get 1. At the beginning of your turn, add up all your resources from your territories and place a wooden cube marker on the correct number of the resource chart. Throughout your turn, you will keep track of the resources you spend on the Resource chart of the game board.
You must plan accordingly! The resources of your realm must stretch over the 4 different stages and the many actions of your various heroes. Once they are gone, they are gone. However, unused resources at the end of your turn can be saved for future turns. You will add saved resources to the resources you collect on the next round. This allows you to save up for a bigger building project such as a castle even on a small “budget.” Very quickly, you will learn to make wise decisions in regard to your resource management. In LoC, there are no monetary exchanges. All points that are available for your army come directly from the resource income of your territories. If you have few territories, you will acquire very few resources. After you add up your resources from the territories you control, make sure you move the wooden marker for every resource you use to develop, enlist, or build (see bottom left corner of game board pic). After each stage, you will move the wooden cube down the number of resources you spend each time you make a decision. After you have conducted your turn through all the stages, your wooden cube will be on the number of resources that you can add to your income for the next round.
In the Reformation 2017 edition of League of Confessors, the resource chart on the game board will include all six players (including the Franco-Ottoman Alliance Players).